[1]
Walga, R.P. and Harleni, Y.B. 2026. The influence of gamification features, user experience, and e-service quality on Shopee’s repurchase intention. Jurnal Mantik. 10, 1 (May 2026), 102-111. DOI:https://doi.org/10.35335/mantik.v10i1.7127.